![]() ![]() ![]() If you wanted to do offline render in other applications, it has an alembic exported to make it easy for you. It has two versions of mesh inside the asset one optimized for game engines, and one for cinematic and offline rendering both has identical body and facial rig. It has a facial control panel which can get a wide range of expressions and visemes. It has some features to speed up animating like copy poses and key frames, from one side of body to other side, resetting, attaching. This character is rigged in houdini from scratch you can animate and export easily with body and facial animation from Houdini to Unreal Engine as FBX unreal-mannequin compatible skeletal-mesh ![]()
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